Brawl - Zero Suit Samus - Subaction - SpecialLwStart
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Stats
IASA: |
None |
Fully Intangible: |
1-12 |
Partially Intangible: |
13-50 |
Subaction Index: |
0x1e0 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
- AsyncWait(12.0)
- LedgeGrabEnable(EnableInFront)
- ChangeHurtBoxStateAll { state: Normal }
- ChangeHurtBoxStateSpecific { bone: 32, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 11, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 63, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 59, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 62, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 58, state: IntangibleFlashing }
- AsyncWait(18.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- AsyncWait(26.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
- AsyncWait(43.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 4 times:
- FlashEffectOverlay { red: 128, green: 255, blue: 255, alpha: 120 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 60 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 0 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 4, red: 128, green: 255, blue: 255, alpha: 60 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 128, green: 255, blue: 255, alpha: 120 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 15, red: 80, green: 80, blue: 80, alpha: 0 }
- SyncWait(15.0)
- RemoveFlashEffect
SFX
- AsyncWait(2.0)
- SoundEffect1(4997)
- SoundEffect1(4917)
- SoundEffect1(4952)
Other
- AsyncWait(2.0)
- Rumble { unk1: 19, unk2: 0 }