Brawl - Zero Suit Samus - Subaction - SpecialLwStart

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Stats

IASA: None
Fully Intangible: 1-12
Partially Intangible: 13-50
Subaction Index: 0x1e0

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(2.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
  4. AsyncWait(12.0)
  5. LedgeGrabEnable(EnableInFront)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. ChangeHurtBoxStateSpecific { bone: 32, state: IntangibleFlashing }
  8. ChangeHurtBoxStateSpecific { bone: 11, state: IntangibleFlashing }
  9. ChangeHurtBoxStateSpecific { bone: 63, state: IntangibleFlashing }
  10. ChangeHurtBoxStateSpecific { bone: 59, state: IntangibleFlashing }
  11. ChangeHurtBoxStateSpecific { bone: 62, state: IntangibleFlashing }
  12. ChangeHurtBoxStateSpecific { bone: 58, state: IntangibleFlashing }
  13. AsyncWait(18.0)
  14. LedgeGrabEnable(EnableInFrontAndBehind)
  15. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  16. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  17. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
  18. AsyncWait(26.0)
  19. BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
  20. AsyncWait(43.0)
  21. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. loop 4 times:
    1. FlashEffectOverlay { red: 128, green: 255, blue: 255, alpha: 120 }
    2. SyncWait(1.0)
    3. SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 60 }
    4. SyncWait(3.0)
    5. SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 0 }
    6. SyncWait(3.0)
    7. SetColorOfFlashEffectOverlay { transition_time: 4, red: 128, green: 255, blue: 255, alpha: 60 }
    8. SyncWait(2.0)
  4. FlashEffectOverlay { red: 128, green: 255, blue: 255, alpha: 120 }
  5. SyncWait(1.0)
  6. SetColorOfFlashEffectOverlay { transition_time: 15, red: 80, green: 80, blue: 80, alpha: 0 }
  7. SyncWait(15.0)
  8. RemoveFlashEffect

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(4997)
  3. SoundEffect1(4917)
  4. SoundEffect1(4952)

Other

  1. AsyncWait(2.0)
  2. Rumble { unk1: 19, unk2: 0 }